Teaching
Fall 2022 Design Studio | Arch 4101/4102/5101/5115/7112 (6 CR.)
Realtime Environments: The Architecture of Packets, Pixels, and Neurons
This research-based design studio delves into the political implications of new spatial technologies and their real-time effects on society, exploring a wide range of disciplines, including critical computation, algorithm studies, urban planning, and more.
IMAGE BY Adam Lingjia Wang and Steven Xianxing Liu.
Spring 2022 Design Studio | Arch 5112 Core II (6 CR.)
Problem, Response, Architecture: Computing the World’s Wicked Problems
This design studio focuses on relational and ecological design thinking through interpretive, analytical, programmatic and generative uses of digital media. Emphasis on context, architectonics and systems in the design of a mid-scale building as informed by the analysis of precedents.
IMAGE BY Gina Wei.
Spring 2022 Seminar | Arch 3308/ 6308 (3 CR.)
Simulation: Theories, Environments, Algorithms
This course will analyze new urban simulation technologies that virtualize urban environments and urban subjects. Specifically, we will use a recent smart city technology, the “digital twin” as object of inquiry and design methodology. The course is a hybrid seminar-workshop and will combine readings and discussions with technical tutorials and design workshops. Students will produce an interactive simulation of an urban environment using the Unreal Gaming Engine.
IMAGE BY Jeff Zhu, Nasha Gitau, Cedric Lalanne and Tyler Linnehan.
Advanced Special Topics Seminar, Fall 2019 & Spring 2020 (co-taught with Greg Schleusner at The Irwin S. Chanin School of Architecture The Cooper Union)
Realtime
This course explores, modifies, and develops a suite of real-time architectural design assist tools using the Unreal Gaming Engine. To date, real-time software has predominantly been used in the architecture field to visualize environments and allow users to experience projects at the end of the design process. This course will reverse this process and use real-time software as the generator of architectural design. The course does this by problematizing the application of external constraints to the production of architecture.
Image by Jesse Basset and Qicheng Wu.
Visual Studies Seminar, Fall 2019 (co-taught with Greg Schleusner at Columbia University GSAPP)
Realtime
This course explores, modifies, and develops a suite of real-time architectural design assist tools using the Unreal Gaming Engine. To date, real-time software has predominantly been used in the architecture field to visualize environments and allow users to experience projects at the end of the design process. This course will reverse this process and use real-time software as the generator of architectural design. The course does this by problematizing the application of external constraints to the production of architecture.