Teaching
Spring 2022 SEMINAR | Arch 3308/6308 (3 Cr.)
Simulation: Theories, Environments, Algorithms
From smart city urban management and what-if scenario planning platforms to Mark Zuckerberg’s metaverse of luminous digital avatars, many spheres of urban life are currently and soon-to-be governed by digital anticipation. This course will survey contemporary urban simulation technologies and provide a historical and theoritical context.
Image by Enhance and THA LTD, 2019.
Advanced Special Topics Seminar, Fall 2019 & Spring 2020 (co-taught with Greg Schleusner at The Irwin S. Chanin School of Architecture The Cooper Union)
Realtime
This course explores, modifies, and develops a suite of real-time architectural design assist tools using the Unreal Gaming Engine. To date, real-time software has predominantly been used in the architecture field to visualize environments and allow users to experience projects at the end of the design process. This course will reverse this process and use real-time software as the generator of architectural design. The course does this by problematizing the application of external constraints to the production of architecture.
Image by Jesse Basset and Qicheng Wu.
Visual Studies Seminar, Fall 2019 (co-taught with Greg Schleusner at Columbia University GSAPP)
Realtime
This course explores, modifies, and develops a suite of real-time architectural design assist tools using the Unreal Gaming Engine. To date, real-time software has predominantly been used in the architecture field to visualize environments and allow users to experience projects at the end of the design process. This course will reverse this process and use real-time software as the generator of architectural design. The course does this by problematizing the application of external constraints to the production of architecture.